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One of those curious issues/events that have received far more coverage online in non-traditional rather than mainstream media, the Gamergate controversy (more briefly explained here) provides an interesting view into cultural and social issues, focused on a fast-growing segment of the entertainment and technology industries, especially with the explosive growth of the mobile-devices market.

Initial accusations of a lack of media ethics in gaming journalism have been overshadowed by widespread hostility, much of it directed against feminists, or arguably simply misogynistic in nature. The sub-cultural image of the gaming ‘nerd’ has become a focus of this, while older articles pre-dating the whole event do provide insight into the broader problem of discrimination against women in a traditionally male-dominated arena.